Presenters for next week...
Tuesday, October 8th
Digital Video Production with Rocquel Carpenter
Thursday, October 10th
N/A
Note: I'm still seeing minimal activity on the blog. Please take the time to comment on each week's post. You can do so retroactively. I am not going to check the date. Participation grades for Weeks 1 through 4 will go up later in the week.
For participation points for the week...
Name one technique you could use to increase the chance that your idea for a game, film, or product would be successfully funded on Kickstarter. Be as conventional, or as creative, as you'd like. Use the comments below to post a reply.
This Emily Grams. One technique is to write in the first sentence what the potential funder would get out of it. In other words, make the very first sentence appeal directly to your target audience. For example, you may say, "I'm going to give you the [product] you've been longing for."
ReplyDeleteRichard Ra here. In an interview, start off with giving what the interviewer wants instead listing your own skills as Emily has mentioned above.
ReplyDeleteAlways begin with a very short, attention-getting summary of what your product does. I've heard this called an "elevator pitch." You have precious few seconds to get the viewer interested before they move on.
ReplyDeleteIn an interview, you could use a visual diagram on how it would be beneficial for the company and yourself. Maybe you could give visual examples on what your product might look like when it is complete
ReplyDeleteOffer unique rewards for different levels of donation. A special mention, an opportunity to contribute to the game (such as recording sounds to be used or drawing/describing objects or characters), a copy of the game, early access... just about anything. Or you could even say if we get a certain level of money we'll add something special to the game for everyone.
ReplyDeleteParticipate into different events or conferences to introduce your idea to the people in the field.
ReplyDeleteI would complete a part of my project and have a clip/picture to show to prospective funders, just to show them that I am capable of doing something.
ReplyDeleteWilliam McNeal
Offer character, weapon and/or potentially even include environment sketches. Gamers love to be immersed in new worlds, and experience it vicariously through the characters. If you can get your audience to dream of playing as your character, or blowing up aliens with some unprecedented plasma gun, you will probably be able to gain a lot of traction with your project.
ReplyDeleteA prototype of the game, or a preview of some of the scenes of the film would be an effective way of showing people what the project is about. It should be simple enough to get the point across, and engaging enough to make people want to fund it.
ReplyDeleteStoryboard through gameplay to give an idea of how the player moves through space.
ReplyDeleteWell, from what I have seen on Kickstarter, a good way to get funded is to lie. Many people post scams and cons on that site, and they often get funded, despite being falsely advertised. And then, later down the line when the product does not meet the deadline, the author can just release a 1 minute update video saying "Oh sorry guys, we are totally working on this totally real thing. Just hang out and we will get it made soon. I promise". And they just keep stalling and stalling, and a lot of the time the funders just forget about it, or simply dont care that they were robbed, and the person who conned everyone gets away with it.
ReplyDeleteFor a film I would use storyboards, blue prints of the set or place it would be shot at, and of course a strong summary of the film to the investors.
ReplyDeleteSound mixing is a another great idea for digital production. Better sound quality can make it seem as it's more realistic. That can also go along with special affects.
ReplyDeleteThis applies to video games specifically. Show something that is immediately intriguing both mentally and visually, you need to get the audience's attention immediately. Also, know your target audience and show what would interest them. Personally I usually enjoy a little bit of early gameplay footage as well just to see how the game would function.
ReplyDeleteIf you can't explain your game idea in about 10 seconds, they are likely to stop listening. Try to explain everything as efficiently as possible and give the audience a reason to keep listening. Value their time.
ReplyDeleteMake a short, extremely crude, simplified trailer of your product with overly dramatic movie trailer music.
ReplyDeleteOffer rewards for donating a certain amount of money.
ReplyDelete