Sunday, October 27, 2013

Week 9 - Interactive Narrative


Since we had two guest lecturers this week, the quiz will cover the content of those lectures. I reserve the right to send the quiz digitally this week, although there is no guarantee of that. Please watch the videos below as they are supplements to the topics discussed by the guest lecturers, Dr. Adam Brackin and Dr. Monica Evans, and to get better understanding especially if you were not paying attention or were absent for either Tuesday or Thursday.
Narratology vs. Ludology
Improv Everywhere - Who You Gonna Call?
Extra Credits: ARGs
Planescape: Torment - And why it is different from other role-playing games.
Interactive Narrative in Mass Effect 2 (Part 1)
Interactive Narrative in Mass Effect 2 (Part 2)
You Play THE WALKING DEAD - Interactive Edition (Chapter 1, part 3)

 

Presenters for next week...


Tuesday, October 29th


Prototyping with Colt Bush
Interactive Narrative with Katie Cottle


Thursday, October 31st

(costumes encouraged but not required)
Interactive Narrative with Marre Strickland
Interactive Narrative with Joey Ulfsrud


Note: I did not receive answers to Quiz #8 from everyone. Please remember to check your UTD email on a regular basis. This is your responsibility as a college student and adult.

For participation points for the week...


Let's write a collaborative story! Read all the comments that have already been posted to this week as though they are one continuous narrative, and then post at least one sentence (and no more than 100 words) that continues the story.   Use the comments below to post your reply, and have fun with it!

Wednesday, October 16, 2013

Week 8 - Game Mechanics & Prototyping



 

Presenters for next week...


Tuesday, October 22nd


Game Mechanics with Daniel Boling
Game Mechanics with John Woodlee


Thursday, October 24th


Game Mechanics with Chao Chang
Prototyping with Michelle Woon


Note: I will try to check the blog for comments throughout the week so that participation grades will be as up-to-date as possible. However, since grades are due on Friday, there is a chance I will not be completely up to date. As said before, I will reevaluate participation grades based on blog comments before the end of the semester, so if you don't like your participation grade, it is never too late to change it.

For participation points for the week...


Pick a AAA (not indie) video game released in the last five years. Impose a limitation on that game. How might that limitation change the game mechanics? Alternatively, post your great video game idea, BUT impose a limitation on your idea. How might that limitation change the game mechanics?   Use the comments below to post a reply.

Sunday, October 13, 2013

Week 7 - Interactive Design



 

Presenters for next week...


Tuesday, October 15th


Interactive Design with Zac Cooner


Thursday, October 17th


Interactive Design with Richard Ra



For participation points for the week...


Observe people using a common product or service (but NOT filling their gas tank as that example was already used by Professor Nazir). Explain one way in which you think the user experience could be improved.   Use the comments below to post a reply.

Sunday, October 6, 2013

Week 6 - Digital Video Production



 

Presenters for next week...


Tuesday, October 8th


Digital Video Production with Rocquel Carpenter


Thursday, October 10th


N/A

Note: I'm still seeing minimal activity on the blog. Please take the time to comment on each week's post. You can do so retroactively. I am not going to check the date. Participation grades for Weeks 1 through 4 will go up later in the week.

For participation points for the week...


Name one technique you could use to increase the chance that your idea for a game, film, or product would be successfully funded on Kickstarter. Be as conventional, or as creative, as you'd like.  Use the comments below to post a reply.