Tuesday, September 24, 2013

Week 4 - Modeling and Simulation



 

Presenters for next week...


Tuesday, September 17th


N/A


Thursday, September 26th


Modeling and Simulation with Audon Archibald
Modeling and Simulation with Elissa Mroski


For participation points for the week...

Brainstorm an 'original' idea for a serious game to inform, educate, and/or train the player in any topic/skill-set you feel passionately about. This is just an exercise to get your creative juices flowing. There are no right or wrong answers.  Use the comments below to post a reply.

13 comments:

  1. Maybe a game that trains beginner photographers to learn to catch small things and detail. It could be like an I spy game but in a photograph where they could spot something out of the ordinary or something that captures their attention. This could really train their eyes for detail and something that really captures their eye.

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  2. What about a game that teaches people how to deal with fires? The player would be put in a situation and there would be a variety of tools and objects. The goal would be to teach the player the various techniques that may be used to prevent a fire from getting out of hand, and how to safely leave a burning building if the fire is too large to attempt to put out safely.

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  3. A first aid game could be useful. Teaching them how to inspect for broken bones, concussions or other problems while waiting for the EMTs to arrive to take over. Plus you could teach them how to properly bind wounds and reduce blood loss.

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  4. It would be cool if someone created a game that provided flight attendants with a terrorist attack simulation. This would not only teach them how to deal with certain high-risk situations that demand an immediate response, but it would also give them a taste of the intense and frightening emotions they would experience in such a situation. Learning how to think quickly while immersed in these emotions is probably one of the most useful things a good flight attendant can learn.

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  5. A surgery simulator would allow students to practice in a risk free environment. A slightly higher level of realism than Surgery Simulator 2013 would be required.

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  6. A game that teaches people of all ages not to be afraid of anything. For example, for children, it could be the dark or the monster in the closet. Another example, for adults, specifically military, it could be warfare, in order to avoid psychological issues that may develop over time from experiencing at a large degree of fear (in the field of war for instance)

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  7. A tracing game can give very young artists confidence and an eye for shapes.

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  8. An interesting game could be a twist on shooters. It could be a game focused on how to properly and safely operate, load, unload, and clean real life firearms. It could give the player knowledge that they could apply to real life firearms. It could be used to teach people how to be safe around firearms, and how to safely handle them. This is a much better approach to the matter than the approach my step mother takes: "I dont want guns in my house, I dont want to see them."

    Volunteered ignorance of firearms does not make them, or you, any safer; if anything, it makes it worse.

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  9. A dancer technique training game that could help dancers at home when they can't make it to the studio.

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  10. Simulation would be an awesome way to really learn things. Tron or the movie Gamer was a prefect example https://www.youtube.com/watch?v=hRxLAluSDcs

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  11. It would be an great game idea for someone to give the player a world and allow them to program the AI for a specific character. The game could give a challenge, such as get the rabbit to the carrot. As the player progresses through the game, the carrot get harder to find and predators are introduced. Now the player has to program the rabbit with an evasion tactic while trying to get to the carrot. This game would give programmers a chance to practice their programming skills while teaching them about real world elements of programming video game AI. They will also have to think ahead about what possibilities the rabbit might encounter that need to be programmed. Ideally, the player will end the game with one long AI program that will work in any circumstance.

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  12. Noticing some of the comments before, I thinking a dancing game would be wonderful. Like real dances and styles. I would love to see a instruction game for newer age dancing such as shuffle, industrial, gogo, hardjump, jumpstyle, and the like. And with that, not just steps but being able to develop the dance moves into your own thing and be able to dance naturally with the moves.

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