Thursday, September 5, 2013

Week 2 - Modeling, Texturing, & Lighting



Presenters for next week...


Tuesday, September 10th


3D Modeling with Emily Grams
3D Modeling with Sean Miller


Thursday, September 12th


Texturing for 3D with William McNeal

As described in the syllabus, there will be a Quiz next Tuesday!  Be prepared!  And yes, it will cover today's lecture from our guest speaker.

For participation points for the week...


Note: This is your opportunity to get participation points for this week if you are absent for the day, or did not feel like participating in the lecture, and do not want to lose participation points.  It is not a replacement for texting or being disruptive in class, but rather an additional outlet to help students that are not as comfortable speaking or could not attend class for that day.

Give one example of a 3D model, the textures on a 3D model or models, or the lighting in a 3D animation, video game, or film.  Explain why the model, textures, or lights that you chose help to form part of a cohesive visual story of the animation/game/film, or explain why the model, textures, or lights fail to do so.  Use the comments below to post a reply.

12 comments:

  1. The Pixar animated movie UP is very bright in the light area. The reason most Pixar movies are bright because they are happy, joyful movies and are usually watched by children. The bright lighting gives it the happy and sunny feeling that they are going for

    Meagan Parrish

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  2. Valve's Left 4 Dead games both use lighting as a way of setting the mood, as well as directing the player in the right direction without making the player feel like his hand is being held. Safe area's are fully lit with cool colors, while dangerous ares are sparsely lit with very warm reds and oranges. In addition to the color pallet used, the level designers also use lights to point the player in the right direction via lit billboards or signs seen off in the distance as well as car headlights and construction spotlights.

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  3. The rust textures on Wall-E in the movie of the same name help to show how he is an old robot. These textures create a nice contrast with the more advanced robots, such as EVE, as they are sleek and shiny. They also help reinforce the idea that the dull colored Wall-E is out of place in the bright shiny world aboard the Axiom.

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  4. The style used in Ookami really helps draw you in to the story. The whole game is based on Japanese religious culture and the calligraphy brush style helps to give it the proper feel of a Japanese folk tale.

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  5. The lighting used in Super Mario Galaxy is incredibly ambient. Despite being in space, light permeates each level, which pops the vibrant colors that otherwise would be darker. The Mario games are typically very high energy and cater to a younger market, which is why this use of lighting is so effective for their target audience.

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  6. Emily Grams here. In the Tim Burton animated movie "9", lighting is not bright and happy. Rather it is a dreary and strange mood, as most Tim Burton movies are. The textures are not clean but rather more unpleasant as the story takes place in a post-apocalyptic science fiction world.

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  7. On the island in "The Incredibles," there are many exotic trees in the forest. Their deep green colors and lush foliage add to the sense that Syndrome has created a secluded paradise for himself. Every sophisticated super-villain should have such an awesome evil hide-out.

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  8. Lighting in a lot of films and games about Zombies have low lighting to set the mood as dark and eerie. For example the Resident Evil series games the lighting is usually dim to bring out terror and horror to the players when playing.

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  9. The protagonist's model in Spec Ops: The Line is very expressive of what the character is going through throughout the story.

    In the very first chapter, he has just arrived to Dubai on a mission. He is clean, clothes look new, and he is very enthusiastic about getting the job done. By the last chapter, he is covered in cuts, bruises, blood, and ripped clothes. He looks tired, he looks like he has seen some things that he will never be able to recover from. The way he acts, and the things he does are things he would NEVER have done in the first chapter.

    It really tells the story of a man who has gone to hell and back.

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  10. The Madagascar movies have wonderful bright lights and saturated colors, which are used to capture a younger audience.

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  11. The lighting and textures in horror games really makes a huge impact on the immersion of the game. A great example would be Amnesia. Without the look and feel of the textures and the lighting, the player would not get the same effect.

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  12. In the Sims games the textures are very simple and even bad. The hair especially is a very brittle texture which gives the game a very unrefined and unsatisfactory look. Even the newer Sims 3 is not that impressive. The textures in the game are just as unrefined. I'll give them credit for uniformly bad quality in their print textures though.

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