There will be a quiz on Tuesday. It will be discussion based, so please don't miss it.
Tuesday will be the last day of class. Please bring your Final Paper to class. If you do not feel your paper is ready, you have until Saturday to hand it in. I must have a physical copy of the paper. If you are unable to turn it in on Tuesday, then you can meet me in ATC 3.701 on Saturday from noon until 2PM.
You will have until Wednesday, the 11th, at 11:59PM to post comments to the blog in order to receive full participation points. You can go back and post comments in previous weeks, including before midterm, and I will still give you full credit.
This will be the last blog post. Good luck on your Final Papers, and I wish you all a fun, and hopefully productive, winter break.
For participation points for the week...
Think of one piece you would like to include in your personal portfolio or demo reel. This can be a model, textured model, concept art, animation reel, audio file, analog game, etc. It can be a piece you have completed, but more likely will be one you haven't started or still needs a lot of work. Now, explain what that piece is and why you feel it will be a good fit for your portfolio or demo reel. Why will it capture the attention of a potential employer? Is there any way you can refine it to be more impressive? Use the comments below to post a reply.
I would include a concept sketch of a fantasy character I made-up. I have sketches of various characters I made up with my own costume designs and props, such as special, magic swords or shields, or even my own made-up type of weapon. If I create a character that is already invented, such as Link from The Legend of Zelda, it may look too similar to other concept sketches of Link that other artists created, created by others because he is popular. Seeing the same concept art over and over through different portfolio would cause a potential employer to lose interest in those artists, counting myself if mine was similar to others. What's more, I can never make the already-invented character look exact. If one small detail is off, the potential employer would know right away and may then lose interest in me as a potential employee.
ReplyDeleteThe programming game that I discussed in an earlier blog(week 4) would be a good example to include in my portfolio. I have not started it because I need to improve my programming skills, but that is a project that I would like to attempt in the future.
ReplyDeleteI would most likely do some sort of representation of a mermaid. It is a deep obsession of mine and representing that is a good item of my creativity. It would show my design skill. Perhaps it would be a drawing or a textured model but it would be of my skill for both human attributes, animal, and then with that fantasy. It would kill many birds.
ReplyDeleteI would like to include one of my drawings. I think it would be a good choice because it can show that I have drawing skills which can be important in this kind of industry. I could add color and maybe more detail to make it stand out.
ReplyDeleteI had a group project for an EMAC class where we basically did everything we could in terms of social media efforts and advertising to get more people to use Spotify. We all collaboratively worked on a document, however, I was solely responsible for editing the film for a series of commercials we shot. As far as improvements go, I could do a little work in balancing some audio flaws. Ultimately, presenting this project as a portfolio piece, while specifying my work specifically, would show employers that I have sufficient editing skills in addition to strong collaborative skills.
ReplyDeleteCurrently, I have a picture of a Swiss Army Knife in my portfolio. I am especially proud of it because it has excellent lighting, is extremely detailed and some of the best texture work I have ever done. The sheer quality of the knife will capture the attention of a prospective employer. I'm sure that choosing a better surface to put the knife on would improve it though.
ReplyDelete